TY - GEN
T1 - A height-map based terrain rendering with tessellation hardware
AU - Kim, Goanghun
AU - Baek, Nakhoon
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/1/23
Y1 - 2014/1/23
N2 - The height-map is one of the most representative ways of 3D terrain rendering. Technically, the management of level-of-detail factors is the core of height-map rendering. We have a bundle of GPU-based level-of- detail management schemes for terrain renderings, in addition to the lots of CPU-based ones. From OpenGL 4.0 and DirectX 11, the hardware tessellation features are provided to dynamically control the level-of-detail objects. Though the hardware tessellation is a promising approach for the terrain rendering, it has some drawbacks to be widely used. In this paper, we present an efficient way of applying hardware tessellation techniques to the height-map based terrain rendering. Represented as tessellation shader programs, our approach also resolved the popping and the cracking drawbacks of the generic level-of-detail terrain rendering. Our approach can be enhanced with non- uniform patches and terrain flatness factors.
AB - The height-map is one of the most representative ways of 3D terrain rendering. Technically, the management of level-of-detail factors is the core of height-map rendering. We have a bundle of GPU-based level-of- detail management schemes for terrain renderings, in addition to the lots of CPU-based ones. From OpenGL 4.0 and DirectX 11, the hardware tessellation features are provided to dynamically control the level-of-detail objects. Though the hardware tessellation is a promising approach for the terrain rendering, it has some drawbacks to be widely used. In this paper, we present an efficient way of applying hardware tessellation techniques to the height-map based terrain rendering. Represented as tessellation shader programs, our approach also resolved the popping and the cracking drawbacks of the generic level-of-detail terrain rendering. Our approach can be enhanced with non- uniform patches and terrain flatness factors.
KW - heightmap
KW - terrain rendering
KW - tessellation hardware
UR - http://www.scopus.com/inward/record.url?scp=84950150072&partnerID=8YFLogxK
U2 - 10.1109/ICITCS.2014.7021710
DO - 10.1109/ICITCS.2014.7021710
M3 - Conference contribution
AN - SCOPUS:84950150072
T3 - 2014 International Conference on IT Convergence and Security, ICITCS 2014
BT - 2014 International Conference on IT Convergence and Security, ICITCS 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th 2014 International Conference on IT Convergence and Security, ICITCS 2014
Y2 - 28 October 2014 through 30 October 2014
ER -