TY - GEN
T1 - A multiresolution control method using view directional feature
AU - Kim, Hyungseok
AU - Jung, Soonki
AU - Wohn, Kwangyun
PY - 1998
Y1 - 1998
N2 - The technique using multiresolution models is one of the research efforts to render complex virtual world in real-time. It is desirable for a multiresolution model to preserve the prominent visual features. In this paper, we present a mechanism that generates the multiresolution model in real-time. Our model incorporates the so-called view dependent features directly into the model generation process. One of the consequences is that object silhouette, that is regarded as the primary feature for visual perception, is preserved in low-resolution representations. To facilitate the real time generation of multiresolution model, a new data structure called multiresolution view sphere is devised. The view sphere maps the directional relationship between object surface and the viewpoint. Using the view sphere, coherence of surface orientation in the object space is mapped into spatial coherence in the view sphere. In this paper we present fast algorithm to construct multiresolution view sphere and rendering method that preserves object silhouette.
AB - The technique using multiresolution models is one of the research efforts to render complex virtual world in real-time. It is desirable for a multiresolution model to preserve the prominent visual features. In this paper, we present a mechanism that generates the multiresolution model in real-time. Our model incorporates the so-called view dependent features directly into the model generation process. One of the consequences is that object silhouette, that is regarded as the primary feature for visual perception, is preserved in low-resolution representations. To facilitate the real time generation of multiresolution model, a new data structure called multiresolution view sphere is devised. The view sphere maps the directional relationship between object surface and the viewpoint. Using the view sphere, coherence of surface orientation in the object space is mapped into spatial coherence in the view sphere. In this paper we present fast algorithm to construct multiresolution view sphere and rendering method that preserves object silhouette.
KW - Level-of-detail
KW - Multiresolution model
KW - Realtime rendering
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=77249167929&partnerID=8YFLogxK
U2 - 10.1145/293701.293722
DO - 10.1145/293701.293722
M3 - Conference contribution
AN - SCOPUS:77249167929
SN - 1581130198
SN - 9781581130195
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
SP - 163
EP - 170
BT - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998
PB - Association for Computing Machinery
T2 - ACM Symposium on Virtual Reality Software and Technology, VRST 1998
Y2 - 2 November 1998 through 5 November 1998
ER -