A shader language-based design of OpenGL SC

Nakhoon Baek, Hwanyong Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.

Original languageEnglish
Title of host publicationISCE 2011 - 15th IEEE International Symposium on Consumer Electronics
Pages5-8
Number of pages4
DOIs
StatePublished - 2011
Event15th IEEE International Symposium on Consumer Electronics, ISCE 2011 - Singapore, Singapore
Duration: 14 Jun 201117 Jun 2011

Publication series

NameProceedings of the International Symposium on Consumer Electronics, ISCE

Conference

Conference15th IEEE International Symposium on Consumer Electronics, ISCE 2011
Country/TerritorySingapore
CitySingapore
Period14/06/1117/06/11

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