TY - GEN
T1 - A shader language-based design of OpenGL SC
AU - Baek, Nakhoon
AU - Lee, Hwanyong
PY - 2011
Y1 - 2011
N2 - With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.
AB - With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.
UR - http://www.scopus.com/inward/record.url?scp=80052415403&partnerID=8YFLogxK
U2 - 10.1109/ISCE.2011.5973771
DO - 10.1109/ISCE.2011.5973771
M3 - Conference contribution
AN - SCOPUS:80052415403
SN - 9781612848433
T3 - Proceedings of the International Symposium on Consumer Electronics, ISCE
SP - 5
EP - 8
BT - ISCE 2011 - 15th IEEE International Symposium on Consumer Electronics
T2 - 15th IEEE International Symposium on Consumer Electronics, ISCE 2011
Y2 - 14 June 2011 through 17 June 2011
ER -