A simplified emulation scheme for OpenGL SC 2.0 rendering over opengl embedded systems 2.0

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Abstract

OpenGL (Open Graphics Library) is one of the most widely-used API (application programming interface)-level 3D graphics libraries. Recently, its new safety-critical profile, OpenGL SC (Safety Critical profile) 2.0 is released. To provide these new features, we design a simplified rendering scheme for emulating OpenGL SC 2.0 over OpenGL ES (Embedded System) 2.0. Since OpenGL ES 2.0 is widely used with desktops and mobile devices, our emulation can be used with wide range of graphics devices. Our new emulation scheme shows an efficient architectural way of providing all the rendering features. Prototype implementations are also presented.

Original languageEnglish
Title of host publicationInformation Science and Applications 2018 - ICISA 2018
EditorsKuinam J. Kim, Kuinam J. Kim, Nakhoon Baek
PublisherSpringer Verlag
Pages131-135
Number of pages5
ISBN (Print)9789811310553
DOIs
StatePublished - 2019
EventInternational Conference on Information Science and Applications, ICISA 2018 - Kowloon, Hong Kong
Duration: 25 Jun 201827 Jun 2018

Publication series

NameLecture Notes in Electrical Engineering
Volume514
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

ConferenceInternational Conference on Information Science and Applications, ICISA 2018
Country/TerritoryHong Kong
CityKowloon
Period25/06/1827/06/18

Keywords

  • Emulation
  • OpenGL
  • Safety critical profile

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