A streaming engine for PC-based 3D network games onto heterogeneous mobile platforms

Gi Spok Jung, Soon Ki Jung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
Pages797-800
Number of pages4
DOIs
StatePublished - 2006
Event1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, China
Duration: 16 Apr 200619 Apr 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3942 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Country/TerritoryChina
CityHangzhou
Period16/04/0619/04/06

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