TY - GEN
T1 - A streaming engine for PC-based 3D network games onto heterogeneous mobile platforms
AU - Jung, Gi Spok
AU - Jung, Soon Ki
PY - 2006
Y1 - 2006
N2 - In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission.
AB - In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission.
UR - http://www.scopus.com/inward/record.url?scp=33745838542&partnerID=8YFLogxK
U2 - 10.1007/11736639_98
DO - 10.1007/11736639_98
M3 - Conference contribution
AN - SCOPUS:33745838542
SN - 3540334238
SN - 9783540334231
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 797
EP - 800
BT - Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
T2 - 1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Y2 - 16 April 2006 through 19 April 2006
ER -