Abstract
In the field of large-scale data visualization, the graphics rendering speed is one of the most important factors for its application development. Since the large-scale data visualization usually requires three-dimensional representations, the three-dimensional graphics libraries such as OpenGL and DirectX have been widely used. In this paper, we suggest a new way of accelerated rendering, through directly using the direct rendering manager packets. Current three-dimensional graphics features are focused on the efficiency of general purpose rendering pipelines. In contrast, we concentrated on the speed-up of the special-purpose rendering pipeline, for point cloud rendering. Our result shows that we achieved our purpose effectively.
| Original language | English |
|---|---|
| Pages (from-to) | 8313-8323 |
| Number of pages | 11 |
| Journal | Journal of Supercomputing |
| Volume | 76 |
| Issue number | 10 |
| DOIs | |
| State | Published - 1 Oct 2020 |
Keywords
- Direct rendering manager
- Graphics acceleration
- Large-scale data visualization
- Point rendering
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