TY - JOUR
T1 - Antecedents and consequences of perceived knowledge update in the context of an ERP simulation game
T2 - A multi-level perspective
AU - Darban, Mehdi
AU - Kwak, Dong Heon (Austin)
AU - Deng, Shuyuan (Lance)
AU - Srite, Mark
AU - Lee, Saerom
N1 - Publisher Copyright:
© 2016
PY - 2016/12/1
Y1 - 2016/12/1
N2 - Researchers and practitioners have encouraged the use of simulation games as a means of training for enhancing users' IT knowledge. However, prior research on IT knowledge has not paid much attention as to how individuals’ perceptions of knowledge shift from the pre-training to the post-training state, and has focused mainly on individual-level interventions. Drawing on the theoretical foundation of belief and attitude change, this study examines the construct of perceived knowledge update (i.e., the difference between perceived post-training knowledge and perceived pre-training knowledge) and its antecedents and consequences. In particular, we examine team collaboration effectiveness at the team level and participant effort at the individual level as predictors of perceived ERP knowledge update, which then influences intention to learn about ERP systems. We tested our research model using 252 students in 85 teams in the context of an ERP (Enterprise Resource Planning) simulation game. ERP systems are a business process management software which allows an organization to utilize a system of integrated applications. ERP simulation games are designed to educate ERP system users on the complexities of such systems. Our results show that team collaboration effectiveness positively influences individual effort and perceived knowledge update. We also provide empirical evidence that individual effort positively affects perceived knowledge update which in turn influences intention to learn about ERP systems.
AB - Researchers and practitioners have encouraged the use of simulation games as a means of training for enhancing users' IT knowledge. However, prior research on IT knowledge has not paid much attention as to how individuals’ perceptions of knowledge shift from the pre-training to the post-training state, and has focused mainly on individual-level interventions. Drawing on the theoretical foundation of belief and attitude change, this study examines the construct of perceived knowledge update (i.e., the difference between perceived post-training knowledge and perceived pre-training knowledge) and its antecedents and consequences. In particular, we examine team collaboration effectiveness at the team level and participant effort at the individual level as predictors of perceived ERP knowledge update, which then influences intention to learn about ERP systems. We tested our research model using 252 students in 85 teams in the context of an ERP (Enterprise Resource Planning) simulation game. ERP systems are a business process management software which allows an organization to utilize a system of integrated applications. ERP simulation games are designed to educate ERP system users on the complexities of such systems. Our results show that team collaboration effectiveness positively influences individual effort and perceived knowledge update. We also provide empirical evidence that individual effort positively affects perceived knowledge update which in turn influences intention to learn about ERP systems.
KW - ERP simulation game
KW - Individual effort
KW - Learning intention
KW - Multilevel analysis
KW - Perceived knowledge update
KW - Team collaboration effectiveness
UR - http://www.scopus.com/inward/record.url?scp=84991101968&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2016.09.011
DO - 10.1016/j.compedu.2016.09.011
M3 - Article
AN - SCOPUS:84991101968
SN - 0360-1315
VL - 103
SP - 87
EP - 98
JO - Computers and Education
JF - Computers and Education
ER -