Computing the convex hull for a set of spheres on a GPU

Byungjoo Kim, Ku Jin Kim

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

The convex hull is useful for detecting collisions between several objects in Virtual Reality system. It also is essential to define the boundary of an object that consists of several geometric primitives. There have been many researches on computing the convex hull of a set of points, but only a few researches consider the case when a set of spheres is given. Bradford et al. [Bradford et al. 1996] proposed quickhull algorithm, where it computes the convex hull of a point cloud by incrementally finding the extreme points and removing the inner points inside the region defined by the extreme points.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2012
Subtitle of host publication11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Pages345
Number of pages1
DOIs
StatePublished - 2012
Event11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012 - Singapore, Singapore
Duration: 2 Dec 20124 Dec 2012

Publication series

NameProceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

Conference

Conference11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012
Country/TerritorySingapore
CitySingapore
Period2/12/124/12/12

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