Design of openGL SC 2.0 rendering pipeline

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

OpenGL SC 2.0 is a newly specified 3D graphics standard, derived from the OpenGL ES 2.0, as its safety-critical profile. In this paper, we represent the high-level design scheme of the OpenGL SC 2.0 context and rendering system. We also show the detailed implementation strategy, for its step-by-step implementation works. These implementation schemes are the fundamental and theoretical frameworks for the OpenGL SC 2.0 system implementation. In near future, we will implement all the OpenGL SC 2.0 API functions and its theoretical background, from the OpenGL SC 2.0 system implementations.

Original languageEnglish
Title of host publicationInformation Science and Applications 2017 - ICISA 2017
EditorsKuinam Kim, Nikolai Joukov
PublisherSpringer Verlag
Pages139-144
Number of pages6
ISBN (Print)9789811041532
DOIs
StatePublished - 2017
Event8th International Conference on Information Science and Applications, ICISA 2017 - Macau, China
Duration: 20 Mar 201723 Mar 2017

Publication series

NameLecture Notes in Electrical Engineering
Volume424
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference8th International Conference on Information Science and Applications, ICISA 2017
Country/TerritoryChina
City Macau
Period20/03/1723/03/17

Keywords

  • Design
  • OpenGL SC
  • Rendering pipeline
  • Safety critical profile

Fingerprint

Dive into the research topics of 'Design of openGL SC 2.0 rendering pipeline'. Together they form a unique fingerprint.

Cite this