TY - GEN
T1 - Design of openGL SC 2.0 rendering pipeline
AU - Baek, Nakhoon
N1 - Publisher Copyright:
© Springer Nature Singapore Pte Ltd. 2017.
PY - 2017
Y1 - 2017
N2 - OpenGL SC 2.0 is a newly specified 3D graphics standard, derived from the OpenGL ES 2.0, as its safety-critical profile. In this paper, we represent the high-level design scheme of the OpenGL SC 2.0 context and rendering system. We also show the detailed implementation strategy, for its step-by-step implementation works. These implementation schemes are the fundamental and theoretical frameworks for the OpenGL SC 2.0 system implementation. In near future, we will implement all the OpenGL SC 2.0 API functions and its theoretical background, from the OpenGL SC 2.0 system implementations.
AB - OpenGL SC 2.0 is a newly specified 3D graphics standard, derived from the OpenGL ES 2.0, as its safety-critical profile. In this paper, we represent the high-level design scheme of the OpenGL SC 2.0 context and rendering system. We also show the detailed implementation strategy, for its step-by-step implementation works. These implementation schemes are the fundamental and theoretical frameworks for the OpenGL SC 2.0 system implementation. In near future, we will implement all the OpenGL SC 2.0 API functions and its theoretical background, from the OpenGL SC 2.0 system implementations.
KW - Design
KW - OpenGL SC
KW - Rendering pipeline
KW - Safety critical profile
UR - http://www.scopus.com/inward/record.url?scp=85016133940&partnerID=8YFLogxK
U2 - 10.1007/978-981-10-4154-9_17
DO - 10.1007/978-981-10-4154-9_17
M3 - Conference contribution
AN - SCOPUS:85016133940
SN - 9789811041532
T3 - Lecture Notes in Electrical Engineering
SP - 139
EP - 144
BT - Information Science and Applications 2017 - ICISA 2017
A2 - Kim, Kuinam
A2 - Joukov, Nikolai
PB - Springer Verlag
T2 - 8th International Conference on Information Science and Applications, ICISA 2017
Y2 - 20 March 2017 through 23 March 2017
ER -