Design of openGL SC 2.0 shader language features

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

OpenGL is one of the most generally used 3D graphics libraries. Their new versions have special-purpose embedded high-level programming languages, named OpenGL Shading Language (OpenGL SL). The new safety critical version of OpenGL, OpenGL SC 2.0 is now available. To support the shading language features of OpenGL SC 2.0, we need an off-line compiling feature. In this paper, we present the overall design and implementation strategy for the OpenGL SC 2.0 off-line shader language specification.

Original languageEnglish
Title of host publicationMobile and Wireless Technologies 2017 - ICMWT 2017
EditorsNikolai Joukov, Kuinam J. Kim
PublisherSpringer Verlag
Pages248-252
Number of pages5
ISBN (Print)9789811052804
DOIs
StatePublished - 2018
Event4th iCatse Conference on Mobile and Wireless Technology, ICMWT 2017 - Kuala Lumpur, Malaysia
Duration: 26 Jun 201729 Jun 2017

Publication series

NameLecture Notes in Electrical Engineering
Volume425
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference4th iCatse Conference on Mobile and Wireless Technology, ICMWT 2017
Country/TerritoryMalaysia
CityKuala Lumpur
Period26/06/1729/06/17

Keywords

  • Design
  • OpenGL SC
  • Shading language

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