TY - GEN
T1 - Everyone Has Idea, Everyone Can Be Architect Our first step for finding a good architecture
AU - Ryu, Jung Rim
AU - Kim, Seung Bae
AU - Kim, Jun Gyu
AU - Lee, Sang Bok
AU - Choo, Seung Yeon
N1 - Publisher Copyright:
© 2012, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2012
Y1 - 2012
N2 - It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to reflect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infinitive potential for communication between architecture and humans, which today’s architecture should advocate.
AB - It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to reflect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infinitive potential for communication between architecture and humans, which today’s architecture should advocate.
KW - Communication
KW - Design Creativity
KW - Digital Architecture
KW - Social Network Service
KW - Web-based Design
UR - http://www.scopus.com/inward/record.url?scp=85127903951&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85127903951
SN - 9789491207037
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 667
EP - 676
BT - Digital Physicality
A2 - Achten, Henri
A2 - Pavlicek, Jirí
A2 - Hulín, Jaroslav
A2 - Matejovská, Dana
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 30th International Conference on Education and research in Computer Aided Architectural Design in Europe, eCAADe 2012
Y2 - 12 September 2012 through 14 September 2012
ER -