Abstract
A method is presented for computing the SES (solvent excluded surface) of a protein molecule in interactive-time based on GPU (graphics processing unit) acceleration. First, the offset surface of the van der Waals spheres is sampled using an offset distance d that corresponds to the radius of the solvent probe. The SES is then constructed by extracting the surface at distance d from the sample points. For interactive-time computing, two space partitioning schemes are used, a voxel map and kd-tree, with data parallel schemes accelerated by GPU. In experiments using an average 1,848 atoms, a SES with a resolution of 1/27×1/27×1/27 of the original bounding box is obtained in 66.53ms on average.
Original language | English |
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Pages (from-to) | 185S-194S |
Journal | Applied Mathematics and Information Sciences |
Volume | 6 |
Issue number | 1 SUPPL. |
State | Published - Jan 2012 |
Keywords
- GPU acceleration
- Molecular surface
- Offset
- Solvent-excluded surface
- Voxel map