TY - JOUR
T1 - Hierarchical and game-theoretic decision-making for connected and automated vehicles in overtaking scenarios
AU - Ji, Kyoungtae
AU - Li, Nan
AU - Orsag, Matko
AU - Han, Kyoungseok
N1 - Publisher Copyright:
© 2023 Elsevier Ltd
PY - 2023/5
Y1 - 2023/5
N2 - This paper presents a hierarchical and game-theoretic decision-making strategy for connected and automated vehicles (CAVs). A CAV can receive preview information using vehicle-to-everything (V2X) communication systems, and the optimal short- and long-term trajectory can be planned using this information. Specifically, in this study, the aggressiveness of all preceding vehicles in the car-following scenario can be estimated globally by monitoring the history of their time-series behaviors, before the CAV initiates a particular action, which is performed at the upper layer of the proposed decision-making structure. If it is determined that initiating a specific action is advantageous, the action is initiated, and the CAV then interacts with the vehicles locally to achieve its driving goal in a game-theoretical manner at the lower layer. In multiple test scenarios, we demonstrate the usefulness of our approach compared to the conventional decision-making approaches, and it shows a significant improvement in terms of success rates.
AB - This paper presents a hierarchical and game-theoretic decision-making strategy for connected and automated vehicles (CAVs). A CAV can receive preview information using vehicle-to-everything (V2X) communication systems, and the optimal short- and long-term trajectory can be planned using this information. Specifically, in this study, the aggressiveness of all preceding vehicles in the car-following scenario can be estimated globally by monitoring the history of their time-series behaviors, before the CAV initiates a particular action, which is performed at the upper layer of the proposed decision-making structure. If it is determined that initiating a specific action is advantageous, the action is initiated, and the CAV then interacts with the vehicles locally to achieve its driving goal in a game-theoretical manner at the lower layer. In multiple test scenarios, we demonstrate the usefulness of our approach compared to the conventional decision-making approaches, and it shows a significant improvement in terms of success rates.
KW - Autonomous driving
KW - Connected and automated vehicles
KW - Game theory
KW - Leader–follower game
UR - http://www.scopus.com/inward/record.url?scp=85150765420&partnerID=8YFLogxK
U2 - 10.1016/j.trc.2023.104109
DO - 10.1016/j.trc.2023.104109
M3 - Article
AN - SCOPUS:85150765420
SN - 0968-090X
VL - 150
JO - Transportation Research Part C: Emerging Technologies
JF - Transportation Research Part C: Emerging Technologies
M1 - 104109
ER -