How does live streaming impact media content consumption? The effect of game live streaming on game players

Soyeon Lee, Saerom Lee, Hyunmi Baek

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

This study investigates the impact of game live streaming on gameplay from the perspectives of electronic word of mouth (eWOM) and observational learning. To address the impact of game live streaming, we collected data from two different online game-related platforms: the daily number of game players from Steam and the daily number of the game live streaming viewers from Twitch of 10,690 games. Fixed-effects panel regression and pooled OLS analyses were performed on the collected data. The results showed that game live streaming has a positive effect on the number of game players. In addition, the effect of live streaming on the number of story-based game players was weaker than that on the number of non-story-based game players.

Original languageEnglish
Article number100802
JournalEntertainment Computing
Volume52
DOIs
StatePublished - Jan 2025

Keywords

  • eWOM
  • Gameplay
  • Live streaming
  • Observational Learning
  • Spoiler effects
  • Story-based game

Fingerprint

Dive into the research topics of 'How does live streaming impact media content consumption? The effect of game live streaming on game players'. Together they form a unique fingerprint.

Cite this