Abstract
This study investigates the impact of game live streaming on gameplay from the perspectives of electronic word of mouth (eWOM) and observational learning. To address the impact of game live streaming, we collected data from two different online game-related platforms: the daily number of game players from Steam and the daily number of the game live streaming viewers from Twitch of 10,690 games. Fixed-effects panel regression and pooled OLS analyses were performed on the collected data. The results showed that game live streaming has a positive effect on the number of game players. In addition, the effect of live streaming on the number of story-based game players was weaker than that on the number of non-story-based game players.
Original language | English |
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Article number | 100802 |
Journal | Entertainment Computing |
Volume | 52 |
DOIs | |
State | Published - Jan 2025 |
Keywords
- eWOM
- Gameplay
- Live streaming
- Observational Learning
- Spoiler effects
- Story-based game