Implementation of openVG 1.0 using OpenGL ES

Oh Aekyung, Sung Hyunchan, Lee Hwanyong, Kim Kujin, Baek Nakhoon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Open VG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In this paper, we introduce our Open VG 1.0 implementation, accelerated by OpenGL ES 1.x hardware. Our implementation is an efficient and cost-effective way of accelerating Open VG, fully utilizing the existing hardware in current embedded systems. Conclusively, our Open VG implementation shows dramatically outstanding performance with low power consumption.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series - Proceedings of the 9th International Conference on Human Computer Interaction with Mobile Devices and Services 2007, MobileHCI'07
Pages326-328
Number of pages3
DOIs
StatePublished - 2007
Event9th International Conference on Human Computer Interaction with Mobile Devices and Services 2007, MobileHCI'07 - Singapore, Singapore
Duration: 9 Sep 200712 Sep 2007

Publication series

NameACM International Conference Proceeding Series

Conference

Conference9th International Conference on Human Computer Interaction with Mobile Devices and Services 2007, MobileHCI'07
Country/TerritorySingapore
CitySingapore
Period9/09/0712/09/07

Keywords

  • Open VG
  • Vector Graphics API
  • Vector Graphics Engine

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