TY - GEN
T1 - Implementation of openVG 1.0 using OpenGL ES
AU - Aekyung, Oh
AU - Hyunchan, Sung
AU - Hwanyong, Lee
AU - Kujin, Kim
AU - Nakhoon, Baek
PY - 2007
Y1 - 2007
N2 - Open VG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In this paper, we introduce our Open VG 1.0 implementation, accelerated by OpenGL ES 1.x hardware. Our implementation is an efficient and cost-effective way of accelerating Open VG, fully utilizing the existing hardware in current embedded systems. Conclusively, our Open VG implementation shows dramatically outstanding performance with low power consumption.
AB - Open VG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In this paper, we introduce our Open VG 1.0 implementation, accelerated by OpenGL ES 1.x hardware. Our implementation is an efficient and cost-effective way of accelerating Open VG, fully utilizing the existing hardware in current embedded systems. Conclusively, our Open VG implementation shows dramatically outstanding performance with low power consumption.
KW - Open VG
KW - Vector Graphics API
KW - Vector Graphics Engine
UR - http://www.scopus.com/inward/record.url?scp=57349119888&partnerID=8YFLogxK
U2 - 10.1145/1377999.1378027
DO - 10.1145/1377999.1378027
M3 - Conference contribution
AN - SCOPUS:57349119888
SN - 9781595938626
T3 - ACM International Conference Proceeding Series
SP - 326
EP - 328
BT - ACM International Conference Proceeding Series - Proceedings of the 9th International Conference on Human Computer Interaction with Mobile Devices and Services 2007, MobileHCI'07
T2 - 9th International Conference on Human Computer Interaction with Mobile Devices and Services 2007, MobileHCI'07
Y2 - 9 September 2007 through 12 September 2007
ER -