@inproceedings{2d852473934c4125a335a568727dd2ac,
title = "Improving viewing experiences of first-person shooter gameplays with automatically-generated motion efects",
abstract = "In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We seek a method that improves gameplay spectator or viewer experiences by presenting multisensory stimuli. Using a motion chair, we provide the motion efects automatically generated from the audiovisual stream to the viewers watching a frst-person shooter (FPS) gameplay. The motion efects express the game character's movement and gunfre action. We describe algorithms for the computation of such motion efects developed using computer vision techniques and deep learning. By a user study, we demonstrate that our method of providing motion efects signifcantly improves the viewing experiences of FPS game-play. The contributions of this paper are with the motion synthesis algorithms integrated for FPS games and the empirical evidence for the benefts of experiencing multisensory gameplays.",
keywords = "Automatic generation, Game, Gameplay, Motion efect, Viewing experience",
author = "Gyeore Yun and Hyoseung Lee and Sangyoon Han and Seungmoon Choi",
note = "Publisher Copyright: {\textcopyright} 2021 ACM.; 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 ; Conference date: 08-05-2021 Through 13-05-2021",
year = "2021",
month = may,
day = "6",
doi = "10.1145/3411764.3445358",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems",
}