TY - GEN
T1 - Just-in-time shader program generation for fixed function graphics pipeline emulation
AU - Baek, Nakhoon
PY - 2014
Y1 - 2014
N2 - On various consumer electronics devices including smart phones and table PC's, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
AB - On various consumer electronics devices including smart phones and table PC's, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.
UR - http://www.scopus.com/inward/record.url?scp=84898684574&partnerID=8YFLogxK
U2 - 10.1109/ICCE.2014.6776104
DO - 10.1109/ICCE.2014.6776104
M3 - Conference contribution
AN - SCOPUS:84898684574
SN - 9781479912919
T3 - Digest of Technical Papers - IEEE International Conference on Consumer Electronics
SP - 500
EP - 501
BT - 2014 IEEE International Conference on Consumer Electronics, ICCE 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE International Conference on Consumer Electronics, ICCE 2014
Y2 - 10 January 2014 through 13 January 2014
ER -