Just-in-time shader program generation for fixed function graphics pipeline emulation

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Abstract

On various consumer electronics devices including smart phones and table PC's, the 3D graphics architectures are rapidly changing from fixed function pipelines to programmable pipelines. To execute the traditional graphics applications on the modern programmable pipelines, shader programs are used for their emulations. In this paper, we present an efficient way of the most suitable shader program generation for the given configurations. Comparing to the previously used shader programs, our just-in-time approach shows remarkable speed-ups, to give much more convenience for their consumers.

Original languageEnglish
Title of host publication2014 IEEE International Conference on Consumer Electronics, ICCE 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages500-501
Number of pages2
ISBN (Print)9781479912919
DOIs
StatePublished - 2014
Event2014 IEEE International Conference on Consumer Electronics, ICCE 2014 - Las Vegas, NV, United States
Duration: 10 Jan 201413 Jan 2014

Publication series

NameDigest of Technical Papers - IEEE International Conference on Consumer Electronics
ISSN (Print)0747-668X

Conference

Conference2014 IEEE International Conference on Consumer Electronics, ICCE 2014
Country/TerritoryUnited States
CityLas Vegas, NV
Period10/01/1413/01/14

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