Abstract
Image-based rendering for walkthrough in the virtual environment has many advantages should over the geometry-based approach, due to the fast construction of the environment and photo-realistic rendered results. In image-based rendering technique, rays from a set of input images are collected and a novel view image is rendered by the resampling of the stored rays. Current such techniques, however, are limited to a closed capture space. In this paper, we propose a multiple path-based capture configuration that can handle a large-scale scene and a disparity-based warping method for novel view generation. To acquire the disparity image, we segment the input image into vertical slit segments using a robust and inexpensive way of detecting vertical depth discontinuity. The depth slit segments, instead of depth pixels, reduce the processing time for novel view generation. We also discuss a dynamic cache strategy that supports real-time walkthroughs in large and complex street environments. The efficiency of the proposed method is demonstrated with several experiments.
Original language | English |
---|---|
Pages (from-to) | 85-95 |
Number of pages | 11 |
Journal | Computer Animation and Virtual Worlds |
Volume | 16 |
Issue number | 2 |
DOIs | |
State | Published - May 2005 |
Keywords
- Capture configuration
- Disparity-based view warping
- Image-based rendering
- Walkthrough