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Original Paper Research and Standards in 3D Scene Description Technologies: A Survey

  • Dong Shin Lim
  • , Dong Hun Lee
  • , Dong Hwi Kim
  • , Jeong Hun Hong
  • , Aro Kim
  • , Chae Yeong Song
  • , Bosung Baek
  • , Dabin Kang
  • , Myeong Jin Jang
  • , Jinwoo Jeong
  • , Sungjei Kim
  • , Sang Hyo Park
  • Kyungpook National University
  • Korea Electronics Technology Institute
  • Korea University of Technology and Education

Research output: Contribution to journalArticlepeer-review

Abstract

The rapid expansion of the metaverse drives the growing demand for effective 3D scene description technologies, as well as augmented reality (AR) and virtual reality (VR) applications. However, a noticeable disconnect remains between academic research and industry-driven standardization efforts. While academic work often focuses on semantic richness, such as through the development of 3D scene graphs, industry standards prioritize interoperability, exemplified by the MPEG graphics language transmission format (i.e., glTF) extensions. This survey seeks to bridge this divide by systematically reviewing and comparing pivotal contributions from both academia and industry related to 3D scene description technologies and standardization efforts. Our analysis highlights notable differences in methodologies, data formats, and core objectives. Key challenges include the need for unified data representations and the establishment of standardized evaluation benchmarks to support broader integration. This survey emphasizes the urgent need for closer collaboration between academia and industry and proposes potential pathways towards a unified framework to accelerate the real-world adoption of advanced 3D scene description technologies.

Original languageEnglish
Article numbere27
JournalAPSIPA Transactions on Signal and Information Processing
Volume14
Issue number1
DOIs
StatePublished - 7 Oct 2025

Keywords

  • 3D Scene Graphs
  • 3D Understanding
  • MPEG
  • file format
  • scene description

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