Position estimation of multiple light sources for augmented reality

Yanhong Liu, Yoon Suk Kwak, Soon Ki Jung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

In recent decades, advances in research and hardware have significantly improved the quality of augmented reality applications. However, efforts of combining real illumination and virtual illumination have made little progress thus far [1, 2, 3]. In this paper, we propose the position estimation of multiple light sources using a specular reflective sphere placed in front of a camera for relighting in augmented reality applications. For position estimation, we take images to estimate light directions, and then, we estimate the positions of light sources in real time using a sequence of images taken by moving the camera. Our method improves illuminant integration, as more accurate shadows of virtual objects are obtained in comparison with the traditional methods of light source estimation [4, 5, 6, 7]. Further, we obtain not only the direction but also the position of light sources.

Original languageEnglish
Title of host publicationComputer Science and Its Applications - Ubiquitous Information Technologies
EditorsHwa Young Jeong, Ivan Stojmenovic, James J. Park, Gangman Yi
PublisherSpringer Verlag
Pages891-897
Number of pages7
ISBN (Electronic)9783662454015
DOIs
StatePublished - 2015
Event6th FTRA International Conference on Computer Science and its Applications, CSA 2014 - Guam, United States
Duration: 17 Dec 201419 Dec 2014

Publication series

NameLecture Notes in Electrical Engineering
Volume330
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference6th FTRA International Conference on Computer Science and its Applications, CSA 2014
Country/TerritoryUnited States
CityGuam
Period17/12/1419/12/14

Keywords

  • Augmented reality
  • Camera pose tracking
  • Multiple light sources estimation
  • Natural feature
  • Ray tracing
  • Relighting
  • Specular reflective sphere
  • SURF

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