Prototype implementation of the OpenGL ES 2.0 shading language offline compiler

Nakhoon Baek, Kuinam J. Kim

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Latest 3D graphics libraries, including OpenGL and OpenGL ES, provide programmable rendering pipelines. These programmable pipelines naturally requires special-purpose programming languages. It is so called OpenGL Shading Language in the case of OpenGL. In this paper, we show a new compact design scheme for the implementation of OpenGL SL offline compilers. This scheme is used for our OpenGL SL offline compiler prototype implementation. Our implementation shows feasibility and correctness with respect to the standard specification.

Original languageEnglish
Pages (from-to)943-948
Number of pages6
JournalCluster Computing
Volume22
DOIs
StatePublished - 16 Jan 2019

Keywords

  • Design
  • Offline compiler
  • OpenGL ES
  • Prototype implementation
  • Shading language

Fingerprint

Dive into the research topics of 'Prototype implementation of the OpenGL ES 2.0 shading language offline compiler'. Together they form a unique fingerprint.

Cite this