Abstract
Debugging and profiling features are more important for 3D graphics application libraries, including OpenGL. To support integrated development environment (IDE) and/or human-readable profiling messages, we need lots of profiling and debugging messages. These messages should be generated from each of the OpenGL function. Additionally, some debugging extensions are also required for more convenience. We aimed to provide preliminary profiling information from the existing OpenGL ES drivers and/or implementations. Our prototype system shows the proper profiling messages from the application programs. It also supports OpenGL debugging extensions. These features can be used by IDE programs to make a fully integrated OpenGL profiling and debugging environment.
Original language | English |
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Pages (from-to) | 937-941 |
Number of pages | 5 |
Journal | Cluster Computing |
Volume | 22 |
DOIs | |
State | Published - 16 Jan 2019 |
Keywords
- Debugging
- OpenGL ES
- Profiling