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Real-time Semantic Full-Body Haptic Feedback Converted from Sound for Virtual Reality Gameplay

  • Pohang University of Science and Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

We present a multisensory virtual reality (VR) system that enables users to experience concurrent visual, auditory, and haptic feedback, featuring semantic classification of events from sound, sound-to-haptic conversion, and full-body haptic effects. This concept is applied to enhance the user experience of virtual reality (VR) gameplay. The system utilizes a Long-Short-Term Memory (LSTM) model to classify game sounds and detect key events such as gunfire, explosions, and hits. These events are translated into full-body haptic patterns through a haptic suit, providing users with realistic and immersive haptic experiences. The system operates with low latency, ensuring the seamless synchrony between sound and haptic feedback. Evaluations through user studies demonstrate significant improvements in user experience compared to traditional sound-to-haptic methods, emphasizing the importance of accurate sound classification and well-designed haptic effects.

Original languageEnglish
Title of host publicationCHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400713941
DOIs
StatePublished - 26 Apr 2025
Event2025 CHI Conference on Human Factors in Computing Systems, CHI 2025 - Yokohama, Japan
Duration: 26 Apr 20251 May 2025

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2025 CHI Conference on Human Factors in Computing Systems, CHI 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25

Keywords

  • automatic generation
  • full body
  • game
  • haptic suit
  • real time
  • semantic sound classification
  • sound-haptic conversion
  • user experience

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