@inproceedings{dc6ff311f91a48f58f706f212e60e4ba,
title = "Timed automata-based rehabilitation training game design for the affected lower extremity of hemiparetic patient",
abstract = "This paper presents a timed automata based rehabilitation training game design to effectively strengthen the affected leg of the hemiparetic patient. The proposed system is implemented by applying a simple motion capture technique to a rhythm game. Especially, for the rapid prototyping of the game and a patient-customized game storyline reflecting isometric training as well as dynamic training, the timed automata concept and tool are adopted. The system, which consists of a training generator, rehabilitation training game, and sensor, shows the close correlation with existing physical training.",
keywords = "Hemiparetic patient, Isometric training, Motion capture, Rehabilitation training game, Timed automata",
author = "Jung, {Gi Sook} and Kim, {Sang Yun} and Jung, {Soon Ki} and Byun, {Seung Deuk} and Lee, {Yang Soo}",
year = "2008",
doi = "10.1007/978-3-540-69744-2_2",
language = "English",
isbn = "3540697373",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "17--27",
editor = "Zhigeng Pan and Cheok, {Adrian David} and Wolfgang Muller and {El Rhabili}, Abdennour",
booktitle = "Transactions on Edutainment I",
}