Who Makes Popular Content? Information Cues from Content Creators for Users’ game Choice: Focusing on User-Created Content Platform “Roblox”

Young joo Kang, Ui jun Lee, Saerom Lee

Research output: Contribution to journalArticlepeer-review

Abstract

User-generated game platforms have emerged as a channel fostering creative activities in online communities. Therefore, this study reveals users’ decision making at UGG platform such as Roblox, where millions of users contribute to game creation and play the game. In particular, teenagers, who are digital natives and known as Generation Z, select a game from various UGGs on Roblox. Thus, this study focuses on how game creator information in personal profile plays a significant role in determining digital natives’ choice of UGG. Drawing the signaling theory, this research focus on creators’ abilities and popularities as indicators for UGG choices. We collect a total of 1,301 fighting games from Roblox and game creator information. To address endogeneity, a two-stage least squares(2SLS) analysis was conducted using instrumental variables. The results show that the number of limited items and followers achieved by the creator positively affect game popularity.

Original languageEnglish
Article number100697
JournalEntertainment Computing
Volume50
DOIs
StatePublished - May 2024

Keywords

  • generation Z
  • Modding behavior
  • Roblox
  • Self-disclosure
  • Signaling theory
  • User-generated game

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